Traversal Planner

Sequence every traversal unlock before sect trials

Follow the Cloud Steps → Shadow Dash → Meteor Flight → Veil of Stillness ladder and check off requirements as you clear each quest. Use the cards below to pre-load puzzles, loot routes, and mentor visits.

Where Winds Meet traversal showcase
NetEase traversal reveal

Stage

Cloud Steps

Quest: Cloud Steps Labyrinth

Access the underground fire labyrinth by using Mighty Drop on the weak rocks near the side quest building and loot the corpse by the statue.

Cloud Steps mystic art – hook to tether points for vertical access.

Mystic Art: Cloud Steps

Hooks the player to tether points, enabling vertical access and mid-air repositioning.

Stage

Shadow Dash

Awaiting quest data for Shadow Dash. Submit footage if you have it.

Mystic Art: Shadow Dash

Greatly increases sprint speed, letting the player outrun mounts for short bursts.

Stage

Meteor Flight

Awaiting quest data for Meteor Flight. Submit footage if you have it.

Mystic Art: Meteor Flight

Launches the player skyward and chains into a long-distance glide to bypass terrain.

Stage

Veil of Stillness

Quest: Veil of Stillness Observation

Watch the stealth NPC encounter near the first ruins to osmosis-learn the Veil of Stillness technique.

Veil of Stillness – temporary near-invisibility that pairs with Touch of Death.

Traversal-friendly build pathways

Traversal Specialist Route

Prioritize mobility abilities so that exploration and sect access are not blocked by vertical gates.

  1. Clear the underground fire labyrinth to unlock Cloud Steps.
  2. Reach exploration Level 4 to secure the Afterglow Pendant and exchange for Shadow Dash speed boost.
  3. Visit the western fisherman to gain Meteor Flight for long-distance glides.
  4. Use the combined toolkit (Cloud Steps + Shadow Dash + Meteor Flight) to reach sect shrines and hidden collectibles before engaging in late-game quests.

Activities supplying traversal XP

Use these activities to gather the XP/resources consumed in traversal upgrades; each entry is cross-checked with official stream commentary.

Five-player dungeons

Instanced PvE encounters designed for coordinated parties; stepping stone for gear and sect progression.

Highlighted alongside other multiplayer features in official stream coverage.

Ten-player raids

Large PvE boss fights requiring ten-player coordination and role assignment.

Mentioned together with arenas and guild battles, implying seasonal raid rotations.

World exploration (150+ hrs)

Narratively driven open-world exploration lasting over 150 hours, solo or co-op up to 4 players.

Includes 20+ regions and storyline progression per official launch PR.